However the 40k studio clearly don't want the HH guys unexpectedly dropping by their office at 4pm on a Friday to say " Hey we're about to release this new marine kit or solar auxillia tank next month, you should probably write some 40k rules for it!". They're happy to keep churning out that new rules content on a predictable schedule while also reviewing tournament stats & unit points values every 3 months. For example the 40k team know what order various codexes will be released, and what new models will support those. I think this is part of the issue, and it's also due to managing the rules support for different product ranges. 40K and AoS are cutting back options to make it less likely that oddball options wreck their attempts at balance. ![]() ![]() ![]() Or a result of different goals- FW specialist games are a lot more narrative, option heavy.
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